Programmation Windows 10

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There are several broad categories of Windows applications that you can create with C++. Each has its own programming model and set of Windows-specific libraries, but the C++ standard library and third-party C++ libraries can be used in any of them.

This section discusses how to use Visual Studio and the MFC/ATL wrapper libraries to create Windows programs. For documentation on the Windows platform itself, see Windows documentation.

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Command line (console) applications

C++ console applications run from the command line in a console window and can display text output only. For more information, see Create a console calculator in C++.

Download C Programming for Windows 10 for Windows to learn the basics of the C Programming Language. C Programming for Windows 10 has had 0 updates within the past 6 months. This is an event-driven approach and fits well into Windows programming. And the good news is that such a model is possible. Another issue with the serial communication is that because it always occurs between two devices, the two devices need to agree on how they talk to each other.

Native desktop client applications

A native desktop client application is a C or C++ windowed application that uses the original native Windows C APIs or Component Object Model (COM) APIs to access the operating system. Those APIs are themselves written mostly in C. There's more than one way to create a native desktop app: You can program using the Win32 APIs directly, using a C-style message loop that processes operating system events. Or, you can program using Microsoft Foundation Classes (MFC), a lightly object-oriented C++ library that wraps Win32. Neither approach is considered 'modern' compared to the Universal Windows Platform (UWP), but both are still fully supported and have millions of lines of code running in the world today. A Win32 application that runs in a window requires the developer to work explicitly with Windows messages inside a Windows procedure function. Despite the name, a Win32 application can be compiled as a 32-bit (x86) or 64-bit (x64) binary. In the Visual Studio IDE, the terms x86 and Win32 are synonymous.

To get started with traditional Windows C++ programming, see Get Started with Win32 and C++. After you gain some understanding of Win32, it will be easier to learn about MFC Desktop Applications. For an example of a traditional C++ desktop application that uses sophisticated graphics, see Hilo: Developing C++ Applications for Windows.

C++ or .NET?

In general, .NET programming in C# is less complex, less error-prone, and has a more modern object-oriented API than Win32 or MFC. In most cases, its performance is more than adequate. .NET features the Windows Presentation Foundation (WPF) for rich graphics, and you can consume both Win32 and the modern Windows Runtime API. As a general rule, we recommend using C++ for desktop applications when you require:

  • precise control over memory usage
  • the utmost economy in power consumption
  • usage of the GPU for general computing
  • access to DirectX
  • heavy usage of standard C++ libraries

It's also possible to combine the power and efficiency of C++ with .NET programming. You can create a user interface in C# and use C++/CLI to enable the application to consume native C++ libraries. For more information, see .NET Programming with C++/CLI.

COM Components

The Component Object Model (COM) is a specification that enables programs written in different languages to communicate with one another. Many Windows components are implemented as COM objects and follow standard COM rules for object creation, interface discovery, and object destruction. Using COM objects from C++ desktop applications is relatively straightforward, but writing your own COM object is more advanced. The Active Template Library (ATL) provides macros and helper functions that simplify COM development. For more information, see ATL COM desktop components.

Universal Windows Platform apps

The Universal Windows Platform (UWP) is the modern Windows API. UWP apps run on any Windows 10 device, use XAML for the user-interface, and are fully touch-enabled. For more information about UWP, see What's a Universal Windows Platform (UWP) app? and Guide to Windows Universal Apps.

The original C++ support for UWP consisted of (1) C++/CX, a dialect of C++ with syntax extensions, or (2) the Windows Runtime Library (WRL), which is based on standard C++ and COM. Both C++/CX and WRL are still supported. For new projects, we recommend C++/WinRT, which is entirely based on standard C++ and provides faster performance.

Desktop Bridge

In Windows 10, you can package your existing desktop application or COM object as a UWP app, and add UWP features such as touch, or call APIs from the modern Windows API set. You can also add a UWP app to a desktop solution in Visual Studio, and package them together in a single package and use Windows APIs to communicate between them.

Visual Studio 2017 version 15.4 and later lets you create a Windows Application Package Project to greatly simplify the work of packaging your existing desktop application. A few restrictions apply to the registry calls or APIs your desktop application can use. However, in many cases you can create alternate code paths to achieve similar functionality while running in an app package. For more information, see Desktop Bridge.

Games

DirectX games can run on the PC or Xbox. Biggest usb powered external hard drive. For more information, see DirectX Graphics and Gaming.

SQL Server database clients

To access SQL Server databases from native code, use ODBC or OLE DB. For more information, see SQL Server Native Client.

Windows device drivers

Drivers are low-level components that make data from hardware devices accessible to applications and other operating system components. For more information, see Windows Driver Kit (WDK).

Windows services

A Windows service is a program that can run in the background with little or no user interaction. These programs are called daemons on UNIX systems. For more information, see Services.

SDKs, libraries, and header files

Visual Studio includes the C Runtime Library (CRT), the C++ Standard Library, and other Microsoft-specific libraries. Most of the include folders that contain header files for these libraries are located in the Visual Studio installation directory under the VC folder. The Windows and CRT header files are found in the Windows SDK installation folder.

The Vcpkg package manager lets you conveniently install hundreds of third-party open-source libraries for Windows.

Programming Windows 10 Theme Pack For Win7

The Microsoft libraries include:

  • Microsoft Foundation Classes (MFC): An object-oriented framework for creating traditional Windows programs—especially enterprise applications—that have rich user interfaces that feature buttons, list boxes, tree views, and other controls. For more information, see MFC Desktop Applications.

  • Active Template Library (ATL): A powerful helper library for creating COM components. For more information, see ATL COM Desktop Components.

  • C++ AMP (C++ Accelerated Massive Parallelism): A library that enables high-performance general computational work on the GPU. For more information, see C++ AMP (C++ Accelerated Massive Parallelism).

  • Concurrency Runtime: A library that simplifies the work of parallel and asynchronous programming for multicore and many-core devices. For more information, see Concurrency Runtime.

Many Windows programming scenarios also require the Windows SDK, which includes the header files that enable access to the Windows operating system components. By default, Visual Studio installs the Windows SDK as a component of the C++ Desktop workload, which enables development of Universal Windows apps. To develop UWP apps, you need the Windows 10 version of the Windows SDK. For information, see Windows 10 SDK. (For more information about the Windows SDKs for earlier versions of Windows, see the Windows SDK archive).

Program Files (x86)Windows Kits is the default location for all versions of the Windows SDK that you've installed.

Other platforms such as Xbox and Azure have their own SDKs that you may have to install. For more information, see the DirectX Developer Center and the Azure Developer Center.

Programmation

Development Tools

Visual Studio includes a powerful debugger for native code, static analysis tools, graphics debugging tools, a full-featured code editor, support for unit tests, and many other tools and utilities. For more information, see Get started developing with Visual Studio, and Overview of C++ development in Visual Studio.

In this section

TitleDescription
Walkthrough: Creating a Standard C++ ProgramCreate a Windows console application.
Walkthrough: Creating Windows Desktop Applications (C++)Create a native Windows desktop application.
Windows Desktop WizardUse the wizard to create new Windows projects.
Active Template Library (ATL)Use the ATL library to create COM components in C++.
Microsoft Foundation Classes (MFC)Use MFC to create large or small Windows applications with dialogs and controls
ATL and MFC Shared ClassesUse classes such as CString that are shared in ATL and MFC.
Data AccessOLE DB and ODBC
Text and StringsVarious string types on Windows.
Resources for Creating a Game Using DirectX
How to: Use the Windows 10 SDK in a Windows Desktop ApplicationWindows SDK
Working with Resource FilesHow to add images, icons, string tables, and other resources to a desktop application.
Resources for Creating a Game Using DirectX (C++)Links to content for creating games in C++.
How to: Use the Windows 10 SDK in a Windows Desktop ApplicationContains steps for setting up your project to build using the Windows 10 SDK.
Deploying Native Desktop ApplicationsDeploy native applications on Windows.

Related Articles

TitleDescription
C++ in Visual StudioParent topic for Visual C++ developer content.
.NET Development with C++/CLICreate wrappers for native C++ libraries that enable it to communication with .NET applications and components.
Component Extensions for .NET and UWPReference for syntax elements shared by C++/CX and C++/CLI.
Universal Windows Apps (C++)Write UWP applications using C++/CX or Windows Runtime Template Library (WRL).
C++ Attributes for COM and .NETNon-standard attributes for Windows-only programming using .NET or COM.

Programmation Windows 10 64-bit

Spektrum Programmer allows you to configure settings, load model presets, and update the software on your receiver or transmitter.

To connect a receiver:

  1. Open Spektrum Programmer from the Start Menu or Desktop.
  2. Plug the USB programmer cable (SPMA3065) into the computer and plug the cable into the PROG or DATA port of the receiver.
  3. Supply power to the receiver with a battery.
  4. If the receiver shares the DATA port with the throttle pin (like the SR2100, AR410, and AR620), click the Connect button.

To connect a transmitter:

  1. Open Spektrum Programmer from the Start Menu or Desktop.
  2. Plug the USB programmer cable (SPMA3065) into the computer and plug the cable into the servo port on the back of the transmitter (above the trainer port).
  3. Turn on the transmitter.
  1. Version 3.4 (Released October 11, 2018)

    Changes

    • Add a Connect button to enable connecting to the SR2100, AR410, and AR620 (to read the serial number)
  2. Version 3.3 (Released April 16, 2018)

    Changes

    • Fix an error reported on some computers when trying to log in
  3. Version 3.2 (Released March 30, 2018)

    Changes

    • Added the ability to log in to your spektrumrc.com account
    • Create an account in app
    • Register devices in app
    • Download updates in app for many Spektrum transmitters and receivers

    See this video on updating your Spektrum device:

  4. Version 3.1 (Released July 24, 2017)

    Changes

    • Fixed the AR636 v2 wing type sometimes being changed to Normal wing type just by viewing the wing and tail type page.
  5. Version 3.0 (Released July 10, 2017)

    This version is the last to work on Windows XP and Vista.

    Changes

    • Added support for the DXe v1.6 and advanced features
    • Fixed model reset not being available
  6. Version 2.0 (Released June 16, 2016)

    Changes

    • Added support for the AS1000
    • Added a Sailplane Wing tail type for receivers that disables the rudder stick and creates a mix so that yaw gain affects ailerons
    • Added drivers that work with Windows 10 (in addition to Windows XP, Vista, 7, and 8)
  7. Version 1.1.3 (Released October 29, 2015)

    Changes

    • Expo is applied to both low and high rates when activated for the DXe
    • Added support for the AR7350
    • Added support for the AR9350
    • Added support for the DXe
    • Added a trash for models
  8. Version 1.0 (Released April 24, 2015)





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